Learn OpenGL

Learn OpenGL

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

Download Now
Author
Publisher Packt Publishing Ltd
Release Date
ISBN 1789340861
Pages 208 pages
Rating 4/5 (60 users)

More Books:

Learn OpenGL
Language: en
Pages: 208
Authors: Frahaan Hussain
Categories: Computers
Type: BOOK - Published: 2018-08-31 - Publisher: Packt Publishing Ltd

GET EBOOK

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get
Learn OpenGL ES
Language: en
Pages: 209
Authors: Prateek Mehta
Categories: Computers
Type: BOOK - Published: 2013-08-29 - Publisher: Apress

GET EBOOK

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenG
Learning OpenGL ES for iOS
Language: en
Pages: 352
Authors: Erik Buck
Categories: Computers
Type: BOOK - Published: 2012-07-31 - Publisher: Addison-Wesley

GET EBOOK

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical cap
Learn Blackberry Games Development
Language: en
Pages: 496
Authors: Carol Hamer
Categories: Computers
Type: BOOK - Published: 2010-04-29 - Publisher: Apress

GET EBOOK

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, m
OpenGL Game Development By Example
Language: en
Pages: 340
Authors: Robert Madsen
Categories: Computers
Type: BOOK - Published: 2016-03-08 - Publisher: Packt Publishing Ltd

GET EBOOK

Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game
Computer Graphics Through OpenGL®
Language: en
Pages: 1219
Authors: Sumanta Guha
Categories: Computers
Type: BOOK - Published: 2022-12-21 - Publisher: CRC Press

GET EBOOK

COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGL From geometric primitives to animation to 3D modeling to lighting, shading and texturing,
Computer Graphics Programming in OpenGL with C++
Language: en
Pages: 514
Authors: V. Scott Gordon, PhD
Categories: Computers
Type: BOOK - Published: 2020-12-09 - Publisher: Mercury Learning and Information

GET EBOOK

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is ap
Computer Graphics Programming in OpenGL with Java
Language: en
Pages: 516
Authors: V. Scott Gordon, PhD
Categories: Computers
Type: BOOK - Published: 2021-09-02 - Publisher: Mercury Learning and Information

GET EBOOK

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is a
Pro Android 3
Language: en
Pages: 1187
Authors: Sayed Hashimi
Categories: Computers
Type: BOOK - Published: 2011-08-19 - Publisher: Apress

GET EBOOK

Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-worl
OpenGL Programming Guide
Language: en
Pages: 916
Authors: Dave Shreiner
Categories: Computers
Type: BOOK - Published: 2006 - Publisher: Addison-Wesley Professional

GET EBOOK

OpenGL runs on any platform, has many supporting tools and applications and is used to create powerful graphic applications. This new edition will provide basic